Maps (also check RU-Nation for
mirror links)
Maps listed here were created by Human Head Studios. In some cases, maps created
by the Rune community are listed as well. These maps were selected by Human
Head for their quality to be listed on the official site.
Created by Human Head Studios
HH_Arena - Two Maps (1 MB) | 7/30/01
Level Designers Dave Halsted and Mike Flynn have created two very cool maps
for your pleasure. A ReadMe file comes with the zip, so check it out to learn
more.
AR-SlomoArena
Author: Dave Halsted, Human Head Studios
Description: AR-SlomoArena was made with slow motion fighting in mind. The distance
between the spawn zones and the queue zone are very short to get people into
the action as fast as possible. The arena itself is also shrunk so that the
slomo battles are just as intense and fast as they are on maps meant for regular
speed. The choreography that happens is awesome.
AR-Lucid
Author: Mike Flynn, Human Head Studios
Description: AR-Lucid has some unique features: it has Runes; more powerful
weapons and shields unlock as the game progresses; new areas to explore and
also unlock; and a secret or two.
[ Download HH_Arena.zip]
DM-DeepUnder (484.5 KB) | 1/4/01
Level Designer Dave Halsted has unleashed an original creation he calls DM-DeepUnder.
Now DM-DeepUnder can be played in two ways: with traditional weapon-spawns or
in its unique intended mode where players must kill enemy creatures to obtain
bigger weapons and earn bonus powerups. At the start of play, players can't
hurt each other and any player can choose which mode the map will play in by
hitting one of two marked pumps located in the center of the map. NOTE:
in order to play with creatures, the server machine's Rune.ini file must
be changed under [RuneI.RuneMultiPlayer] to bNoMonsters=FALSE
and bHumansOnly=FALSE - otherwise creatures won't appear.
[ Download DM-DeepUnder]
DM-Sanctum and DM-Rotarena (1 meg) | 1/3/01
Level Designer Mick "VerMoorD" Beard has finished two new maps for
your combat pleasure. "DM-Sanctum" is a conversion of his Unreal/Quake3
map of the same name, and "DM-Rotarena" is a small 1-on-1 Honor Match
map situated in a suspended rotating Arena...grab both maps in one Zipfile!
[ Download MickMaps]
Community Creations
Runner-Up Winners in Human Head's Mapping Contest | 2/9/01
DM-Glacier
by Chris 'Plutonic' Blundell
DM-Glacier is a small map for 2 to 6 players. It is a ruined temple set on a
plateau on the edge of a deep precipice. An encroaching glacier has crushed
one end of the temple. The map incorporates a range of game play environments,
including an open area for duels and more confined spaces for running battles.
Once every year warriors from across Midgard brave the treacherous weather
of winter solstice to travel to the ruined temple of Ullr - a god of winter.
The temple rests at the base of a glacier, which marks the entrance to Ullr's
domain. The perilous environment and the harsh conditions of the ruins make
it an ideal location for a test of strength and courage. Now as the glacier
gradually reclaims the temple, the torches are lit one final time for the greatest
test of all: who is the one true warrior?
DM-Warlock
by Mike 'Oriain' Ryan
This map represents a sancutary for the weary warlock - someplace to relax in
after a long day of evildoings and necromancy. It's a straightforward deathmatch
map with three main levels that converge in a tall central room filled with
overlapping walkways. Skylights bring in some pinkish daylight to offset the
mystic flames that fill the halls with a pale blue light. There are two secret
areas in this map - one that's very obvious and one that (hopefully) isn't *quite*
as obvious. The most powerful weapon in the map is the Dwarven Battle Hammer.
You'll also find Sigard's Axe and the Dwarven Work Sword, but mostly the armament
consists of Viking Axes, Viking Broad Swords, Goblin Axes and Roman Swords.
There are three Rune of Power Refills and one Rune of Health. Several lizards,
fruits, steins & Legs-O-Meat (tm) supply the healing and you'll also run across
a bunch of shields scattered around. The "books" should not be too difficult
to identify, but if they cause any sort of copyright issues they can very easily
be swapped for a less distinct texture I made using actual books (with unreadable
titles).
DM-Wendol
by Mike 'Oriain' Ryan
A good, old-fashioned tavern map for good, old-fashioned Viking mayhem! Actually,
the map draws its inspiration from the movie 'Crouching Tiger Hidden Dragon'
-- I wanted to recreate the great bar fighting scene from the movie, where the
young sword mistress takes on like 20 guys & beats them all senseless. More
to the point, I wanted to take the idea of a mostly-wooden (i.e., smash-able)
tavern and transplant it into Rune, so that players could break & mess with
tons of stuff. At the same time, I wanted to include some items that not only
broke, but changed the landscape and affected the flow of the map as they did
so. A few of the breakable items in the map vanish in a cloud of debris, but
most stick around, changing the basic layout of the map as a result.
The title? Well, I wasn't able to fully recreate the look, feel & dynamic atmosphere
of the scene from Crouching Tiger Hidden Dragon, so I decided to name the tavern
in this map 'The Crouching Wendol' as sort of a tribute to the map's inspiration.
The map plays well with 3-6 people - and is surprisingly fun with only 2 --
and has 8 PlayerStarts in place. More than 6-8, though, and things will probably
get crowded. Ideally, games on this map would be short (10 frags or something)
so that the breakable stuff can reset with the start of a new game.
Honorable Mention Winners in Human Head's Mapping Contest | 2/9/01
DM-Abysses
by Heiko Dreyer
DM-Caverns
by Jeremy "PainReliever" Green
DM-Furnace
by Keith Miller
DM-Gothisum
by Emil 'HypErioN' Attlid
DM-Osiria
by Paul C. Roberts
DM-Vidar
by Simon "EZkeel" West-Bulford
DM-Whispering
by Jorge Salgado
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