Human Head Studios - Developers of Rune


Gathering of Developers - Publishers of Rune
Atlast Games - Makers of the Rune RPG
  

Mods

These mods were selected by Human Head (and Admin) among the many quality made to be listed on the official site. Also check SecretLabs and Rune Resource.de for More Quality mods notlisted here (i.e.Gangstas[HOV], Dodgeball, Seige, Domination, Viking Raid, BM MOD, et.c.

RuneBots v2b by eagleAR4.6MB

The new version of Rune Bots with changes from the previous version
-Improved Bot AI
-The bots can use weapons, shields, health, runes.
-Bots use Runes more often
-The bots are much faster as compare to older ones.
-Bots do spining attacks
-HOV models supported
-The bots now can change enemies
-Multiple GUI styles
-Multiplayer Online Play supported
-Arena Game fully supported
-12 pathnoded maps
Requirements:
Rune version 1.06 or 1.07 needed to play. Rune HOV is not necessary (but then you cant play Arena & Headball games)
Game Types:
RB Deathmatch
RB TeamGame
RB ArenaMatch *requires HOV
RB HeadBall (limited support)
Supported Maps *required HOV DM-RB-Bothvar
DM-RB-Hildir
DM-RB-Hel2000
DM-RB-LavaPit
DM-RB-LostCrypt
DM-RB-Hudson
DM-RB-Ruins
DM-RB-Thorstadt
DM-RB-Gates
DM-RB-Fentox
DM-Coliseum
AR-RB-AEternal
AR-Theater
RuneBots will also play in non RB noded DM/Team/CTT maps (will not pickup Torches, though)

Downloads:
Rune Resource.de
FilePlanet
SecretLabs
MODbd

Games.bmj.pl

Capture The Torch Made by Mhz Rocker improved by Lar

What's the difference between this version and MHz's original CTT you ask?? Well, for one thing, a great number of bugs have been fixed and a few things have been added. Gameplay-wise, there is no difference what-so-ever. Below is a list of things that are different from the original CTT:
-Players can join as any model/skin, even custom ones (as long as the server supports it).
-Compatible with TR-Bullet Proof (1.06/HOV) and Server Guard (1.00/1.01) cheat protection (except anti-chat spam).
-Checks for supported teams in the level (can not join unsupported team).
-Better team balancing.
Other Improvements
-More checks for missing torches. Torches return home if they are missing for any reason.
-Removed "advanced" CycleStrafe feature (aka Z-Target).
-Slight improvement to ShowNames feature (client command shownames).
-Torch carrier groundspeed impediment fixed (was broken in Rune 1.06 and above).
-Player movement mode fixed after scoring a torch (1.00/1.01)
-Maplist support added.
-Fixed pickup animation when attempting to pickup team torch.
-Admin command: ResetTorches ( admin resettorches ).
-Admin command: EvenTeams ( admin eventeams; toggles team balance restrictions )
-Game variables now saved in main server INI file for compatibility with web admin. (was CaptheTorch.ini)
-Fixed numerous Accessed None errors.
-RuneServerAdmin mismatch fixed (credit: Zisu, a.k.a. Druid)
-TorchSpawn actors are displayed as a HelTorch in RuneEd. Allows for better locaton and rotation control.
-debug info added to CTT torches.
-Small tweak to the EndGame event.
-Slight increase in CTTorch damage
-Torch icons instead of flags for player HUD (credit: Harald, a.k.a. Mercenary)

Maps
The zip archive contans two maps: The "tried and true" CTT-WillhavenHelTest by Phil "-=¤willhaven¤=-" Cole, and CTT-Anarchy by Alan "Bill Bones" Fleming.
A map pack of an additional 26 maps can be found at the CoV Guild. CTT maps can also be individually obtained from SecretLabs.
29 more CTT maps can be found at Runiversum.de
Compatible with ALL VERSIONS of Rune, including Halls of Valhalla.
Once downloaded, please read CapTheTorch_readme.txt and CTT-Instructions.rtf

Downloads
Rune Resource.de SecretLabs
RuneFiles
=iNi=
Download.com

EVilDick's 20 Map Coop [Rune 1.07]
This original Coop Campaign includes 20 maps (3 secretmaps included) now and it splits into diffrent ways 2 times (this way you can play it twice without getting bored). He also optimized the older maps (from the pre-release)."

Downloads
Runiversum.de
RuneFiles

Thirsty Vikings Final
Somewhere in the map is a small keg of mead. The player who gets it first is the "mead-carrier", all others are after that keg. Players can´t frag each other like in DM, they can only kill the mead-carrier, but the mead carrier can kill all. Once you killed the guy with the keg, you become the carrier. Also the guy who has the mead gains points for the time he posses the keg (25sec=1frag). When you got the keg you can´t use two-handed weapons but you have instant bloodlust until you die

Downloads Menjin.org
Rune Resource.de

MKP Arena v2.61 "Mindkiller Productions Arena is an RPG like Arena where players battle it out for the better arsenal. Choose between melee, Bolts, and Bombs, or just have a mix of them all! There is a total of 21 weapons, many of which are 100% unique and orignal. This particular versions offers improvements and fixes any bugs in the original "MKP Arena" MOD
Download
Mind Killer Productions

KalCorp's VasUltimaRune "VAS all in One"[Rune/Hov] Adventure/Rpg like mod with many monsters/BossMonsters, characters, Magic/CastSpells made ONLY for this MOD that you can run in regular maps or with KalCorp's Special VURMapList ones. Stats Stats are used in VUR for many things.
Stat range from 10-100. (Str is 20-100) and can only go over 100 with magical bonus
STR
Needed for Picking up items
Used in groundspeed
Used for Damage scaling
INT
Needed for magic
Used to set Max Rune power
Used to total magical ability
DEX
Used in groundspeed
Used for Auto Dodging
Skills
Skills are used in VUR for many things too. Mostly to tell how good you are in a skill. Skill range from 0-100.
and can only go over 100 with magical bonus
Sword Used for Damage scaling with Sword weapons
Used to get Titles
Axe
Used for Damage scaling with Axe weapons
Used to get Titles
Hammer
Used for Damage scaling with Hammer weapons
Used to get Titles
Magic
Used to total magical ability
Used to get Titles
In VasUltimaRune, you have the ability to cast magic spells. Being able to cast these spells will depend upon two things, your INT Stat and MAGIC Skill. Different spells will become available to you when you raise both of these. You will first start out with an INT stat of 10 and the spells you have available to you are; heal, fireball and reactive armor.
Much, Much more can be found in KalCorp's VASForums......

Everything you need to know to be the best Adventure and/ or Murder in VasUltimaRune: ReadMe Notes
Downloads:
KalCorp's VASforums
SecretLabs

ContraMod for Rune

Yes, just what it says!
SecretLabs
Rune Resource.de

Rune Co-op v1.2 | 12/26/01

Rune Co-op Mod v1.2 by The Rune Co-op Team

Rune Co-Op Mod v1.2 replaces the previous Mod and patches. Please delete the old Mod and patches. This is the only one needed now.

Many new changes have been incorporated into Co-Op 1.2. One of the largest changes is 14 of the maps have been split into 2 smaller maps, part 1 and part 2. Splitting these maps made a huge difference in network performance, greatly reducing lag for the server and clients. The 2nd biggest change is the new addition of the Skeleton Warrior. This new AI is absolutely one of the best additions to the Mod. The new Skeleton Warrior will appear in the 1st 17 levels.

Updates/Fixes:
* Moving Elevators and lifts fixed, will no longer drop client players through bottom or jitters when walking over or riding them.
* Added new Fire Zombie in hell levels.
* Added new Skeleton Warrior on levels Co-Op04 through 17.
* Fixed trigger on level 32 also slowed down spawning rate of goblins attacking.
* Added half way teleporters on just about every level.
* 14 levels split in 2 parts for better Internet multiplayer performance.
* Removed many goblins and crabs from 1st 15 levels and replaced with the new Skeleton warrior.
* Fixed Boss Dwarf can no longer be knocked down by hammer.
* Fixed Boss Crab, he can no longer be flipped over from attacking him.
* The battle part 1& 2 has been changed, 1st part is only a viewable video part 2 is playable. With ships on station when the game starts, ship moving caused too much lag and made the level hard to play.
* Map 29, fixed Machine room for large gears being destroyed now works correctly.
* Map 33, added doors after Mech boss fight, added 3 pumps linked to the 3 doors.
* Sark levels have thinned down and health increased, also slowed timing on spawn rates.
* Map 28, added door to outer halls area opened by lever now...
* Map 17, added an extra event with Boss Trial Beast.
* Map 14, added door to 1st part of map with hidden pumps to open door.
* Map 14, added secret hidden weapon to level "Broadsword".
* Several maps fixed several lizards on levels fixed now able to be picked up.
* Several maps A.I. thinned down and health increased for better Multiplayer performance.
* Map 22 fixed, Door changed to unbreakable door, now opened by lever.
* Map 15 & 16 stairs fixed, made stairs wider for smoother navigation.
* Map 22 Boss health increased.
* Map 32 thinned down goblins falling from ceiling.
* Sark levels, 40% of Sarks thinned down and health increased for better multiplayer performance.
* On several levels power runes have been fixed that were not showing up in the game.
* Added 14 more halfway teleporters.
* Map 39, added a door at start of level. This door is timed at start of level to open
* Map 14, ending elevator slowed down.
* Map 25, Fight scene with Sigard and Sarks fixed, timing of fight was not correct now looks more accurate.
* Map 27 falling rocks dispatcher was not working correctly for the rumble cliffs, now fixed.
* Map 39, Conrak's health has been increased.
* Map 12 Blade room doors are now set in sequence. Doors will open only after the 1st blade room pump has been pushed.
* Map 36 Fire beast health and fire damage increased.
* Map 41 Teleporter placed in canyon incase of death.
* Map 40 Hole in floor made bigger for easier access when jumping up.
* Map 04 fixed area that could cause player to fall through the floor.
* Map 37 fixed pump to activate after Boss death. In rare instance main doors would close that could cause level to not end.
* Map 14 added hidden levers for door on 1st floor to make better use of the entire level.

DOWNLOAD
FilePlanet
ZDNet

Rune Co-op v1.2 for LINUX | 12/26/01

DOWNLOAD
Rune Resource.de
Icculus.org

Rune Coop for Mac

DOWNLOAD
Rune Resource.de

SarkBall: Extreme Sports Mod | 10/5/01

SarkBall by Brotherhood of Omegus
SarkBall is an extreme sports modification for Rune. The mod plays like a hockey/basketball/lacross game. The object of the game is to out score your opponents by taking the SarkBall and throwing it against your opponents goal. Sounds simple right? Well it would be if the opposing team wasn't armed with broadswords and other deadly weapons. There is no high sticking or roughing in this game; it is actually encouraged.

The mod features:
* Customizable team names
* Team balancing with bots
* Desired team size and count
* Pre-game count down
* New round count down after a goal is scored
* Dead ball counter for balls that have fallen out of the playing area or out of the world
* You can choose which weapons the game will be played with
* Settings for the players speed, ball carrier speed, and all players GameJumpZ
* Selection between game balls
* Set the referee password
* You can pass, catch and intercept the ball
* Custom HUD and Scoreboard which tracks player scores and stats
* Custom made bots which play better than the average players

Download:
SarkBall Official Download Site
FilePlanet
SecretLabs
ZDNet.com

Tweaked Runes Racing | 9/21/01

Tweaked Runes Racing by WHYLabs
Want to take your Rune battles to the sky? You can with this addictive new mod from WHYLabs. Choose from five aerial maps and four spawnable critters (Beetle, Lizard, Dangler Fish and Bird). You can fly around at speeds varying from 50% of normal, to 220% up to 440% speed using the "super boost." Other features include Controllable Speed, Super Boost, a new Racing HUD and ACS (Anti Chat Spam) HUD.

Download:
WHYLabs download site

 


 


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