Mods
These mods were selected by Human Head (and Admin) among the many quality made to be
listed on the official site. Also check SecretLabs
and Rune Resource.de for More
Quality mods notlisted here (i.e.Gangstas[HOV], Dodgeball, Seige, Domination, Viking Raid, BM MOD, et.c.
RuneBots v2b by eagleAR4.6MB
The new version of Rune Bots with changes from the previous version
-Improved Bot AI
-The bots can use weapons, shields, health, runes.
-Bots use Runes more often
-The bots are much faster as compare to older ones.
-Bots do spining attacks
-HOV models supported
-The bots now can change enemies
-Multiple GUI styles
-Multiplayer Online Play supported
-Arena Game fully supported
-12 pathnoded maps
Requirements:
Rune version 1.06 or 1.07 needed to play.
Rune HOV is not necessary (but then you cant play Arena & Headball games)
Game Types:
RB Deathmatch
RB TeamGame
RB ArenaMatch *requires HOV
RB HeadBall (limited support)
Supported Maps *required HOV
DM-RB-Bothvar
DM-RB-Hildir
DM-RB-Hel2000
DM-RB-LavaPit
DM-RB-LostCrypt
DM-RB-Hudson
DM-RB-Ruins
DM-RB-Thorstadt
DM-RB-Gates
DM-RB-Fentox
DM-Coliseum
AR-RB-AEternal
AR-Theater
RuneBots will also play in non RB noded DM/Team/CTT maps (will not pickup Torches, though)
Downloads:
Rune Resource.de
FilePlanet
SecretLabs
MODbd
Games.bmj.pl
Capture The Torch Made by Mhz Rocker improved by Lar
What's the difference between this version and MHz's original CTT you ask?? Well, for one thing,
a great number of bugs have been fixed and a few things have been added. Gameplay-wise, there is
no difference what-so-ever. Below is a list of things that are different from the original CTT:
-Players can join as any model/skin, even custom ones (as long as the server supports it).
-Compatible with TR-Bullet Proof (1.06/HOV) and Server Guard (1.00/1.01) cheat protection (except anti-chat spam).
-Checks for supported teams in the level (can not join unsupported team).
-Better team balancing.
Other Improvements
-More checks for missing torches. Torches return home if they are missing for any reason.
-Removed "advanced" CycleStrafe feature (aka Z-Target).
-Slight improvement to ShowNames feature (client command shownames).
-Torch carrier groundspeed impediment fixed (was broken in Rune 1.06 and above).
-Player movement mode fixed after scoring a torch (1.00/1.01)
-Maplist support added.
-Fixed pickup animation when attempting to pickup team torch.
-Admin command: ResetTorches ( admin resettorches ).
-Admin command: EvenTeams ( admin eventeams; toggles team balance restrictions )
-Game variables now saved in main server INI file for compatibility with web admin. (was CaptheTorch.ini)
-Fixed numerous Accessed None errors.
-RuneServerAdmin mismatch fixed (credit: Zisu, a.k.a. Druid)
-TorchSpawn actors are displayed as a HelTorch in RuneEd. Allows for better locaton and rotation control.
-debug info added to CTT torches.
-Small tweak to the EndGame event.
-Slight increase in CTTorch damage
-Torch icons instead of flags for player HUD (credit: Harald, a.k.a. Mercenary)
Maps
The zip archive contans two maps: The "tried and true" CTT-WillhavenHelTest by Phil "-=¤willhaven¤=-" Cole,
and CTT-Anarchy by Alan "Bill Bones" Fleming.
A map pack of an additional 26 maps can be found at the CoV Guild. CTT maps can also be individually obtained
from SecretLabs.
29 more CTT maps can be found at Runiversum.de
Compatible with ALL VERSIONS of Rune, including Halls of Valhalla.
Once downloaded, please read CapTheTorch_readme.txt and CTT-Instructions.rtf
Downloads
Rune Resource.de
SecretLabs
RuneFiles
=iNi=
Download.com
EVilDick's 20 Map Coop [Rune 1.07]
This original Coop Campaign includes 20 maps (3 secretmaps included) now and it splits into diffrent ways
2 times (this way you can play it twice without getting bored). He also optimized the older maps (from the pre-release)."
Downloads
Runiversum.de
RuneFiles
Thirsty Vikings Final
Somewhere in the map is a small keg of mead. The player who gets it first is the "mead-carrier",
all others are after that keg. Players can´t frag each other like in DM, they can only kill the mead-carrier,
but the mead carrier can kill all. Once you killed the guy with the keg, you become the carrier.
Also the guy who has the mead gains points for the time he posses the keg (25sec=1frag). When you got the keg you can´t
use two-handed weapons but you have instant bloodlust until you die
Downloads
Menjin.org
Rune Resource.de
MKP Arena v2.61
"Mindkiller Productions Arena is an RPG like Arena where players battle it out for the better arsenal. Choose between
melee, Bolts, and Bombs, or just have a mix of them all! There is a total of 21 weapons, many of which are 100% unique and
orignal. This particular versions offers improvements and fixes any bugs in the original "MKP Arena" MOD
Download
Mind Killer Productions
KalCorp's VasUltimaRune "VAS all in One"[Rune/Hov]
Adventure/Rpg like mod with many monsters/BossMonsters, characters, Magic/CastSpells made ONLY for this MOD that you can run in regular maps or
with KalCorp's Special VURMapList ones.
Stats
Stats are used in VUR for many things.
Stat range from 10-100. (Str is 20-100) and can only go over 100 with magical bonus
STR
Needed for Picking up items
Used in groundspeed
Used for Damage scaling
INT
Needed for magic
Used to set Max Rune power
Used to total magical ability
DEX
Used in groundspeed
Used for Auto Dodging
Skills
Skills are used in VUR for many things too. Mostly to tell how good you are in a skill. Skill range from 0-100.
and can only go over 100 with magical bonus
Sword
Used for Damage scaling with Sword weapons
Used to get Titles
Axe
Used for Damage scaling with Axe weapons
Used to get Titles
Hammer
Used for Damage scaling with Hammer weapons
Used to get Titles
Magic
Used to total magical ability
Used to get Titles
In VasUltimaRune, you have the ability to cast magic spells. Being able to cast these spells will depend upon two
things, your INT Stat and MAGIC Skill. Different spells will become available to you when you raise both of these. You will
first start out with an INT stat of 10 and the spells you have available to you are; heal, fireball and reactive armor.
Much, Much more can be found in KalCorp's VASForums......
Everything you need to know to be the best Adventure and/ or Murder in VasUltimaRune:
ReadMe Notes
Downloads:
KalCorp's VASforums
SecretLabs
ContraMod for Rune
Yes, just what it says!
SecretLabs
Rune Resource.de
Rune Co-op v1.2 | 12/26/01
Rune
Co-op Mod v1.2 by The Rune
Co-op Team
Rune Co-Op Mod v1.2 replaces the previous
Mod and patches. Please delete the old Mod and patches. This is the
only one needed now.
Many new changes have been incorporated into Co-Op 1.2. One of
the largest changes is 14 of the maps have been split into 2 smaller
maps, part 1 and part 2. Splitting these maps made a huge difference
in network performance, greatly reducing lag for the server and
clients. The 2nd biggest change is the new addition of the Skeleton
Warrior. This new AI is absolutely one of the best additions to the
Mod. The new Skeleton Warrior will appear in the 1st 17 levels.
Updates/Fixes: * Moving Elevators and lifts fixed, will no
longer drop client players through bottom or jitters when walking
over or riding them. * Added new Fire Zombie in hell levels. *
Added new Skeleton Warrior on levels Co-Op04 through 17. * Fixed
trigger on level 32 also slowed down spawning rate of goblins
attacking. * Added half way teleporters on just about every
level. * 14 levels split in 2 parts for better Internet
multiplayer performance. * Removed many goblins and crabs from
1st 15 levels and replaced with the new Skeleton warrior. * Fixed
Boss Dwarf can no longer be knocked down by hammer. * Fixed Boss
Crab, he can no longer be flipped over from attacking him. * The
battle part 1& 2 has been changed, 1st part is only a viewable
video part 2 is playable. With ships on station when the game
starts, ship moving caused too much lag and made the level hard to
play. * Map 29, fixed Machine room for large gears being
destroyed now works correctly. * Map 33, added doors after Mech
boss fight, added 3 pumps linked to the 3 doors. * Sark levels
have thinned down and health increased, also slowed timing on spawn
rates. * Map 28, added door to outer halls area opened by lever
now... * Map 17, added an extra event with Boss Trial Beast. *
Map 14, added door to 1st part of map with hidden pumps to open
door. * Map 14, added secret hidden weapon to level
"Broadsword". * Several maps fixed several lizards on levels
fixed now able to be picked up. * Several maps A.I. thinned down
and health increased for better Multiplayer performance. * Map 22
fixed, Door changed to unbreakable door, now opened by lever. *
Map 15 & 16 stairs fixed, made stairs wider for smoother
navigation. * Map 22 Boss health increased. * Map 32 thinned
down goblins falling from ceiling. * Sark levels, 40% of Sarks
thinned down and health increased for better multiplayer
performance. * On several levels power runes have been fixed that
were not showing up in the game. * Added 14 more halfway
teleporters. * Map 39, added a door at start of level. This door
is timed at start of level to open * Map 14, ending elevator
slowed down. * Map 25, Fight scene with Sigard and Sarks fixed,
timing of fight was not correct now looks more accurate. * Map 27
falling rocks dispatcher was not working correctly for the rumble
cliffs, now fixed. * Map 39, Conrak's health has been
increased. * Map 12 Blade room doors are now set in sequence.
Doors will open only after the 1st blade room pump has been
pushed. * Map 36 Fire beast health and fire damage
increased. * Map 41 Teleporter placed in canyon incase of
death. * Map 40 Hole in floor made bigger for easier access when
jumping up. * Map 04 fixed area that could cause player to fall
through the floor. * Map 37 fixed pump to activate after Boss
death. In rare instance main doors would close that could cause
level to not end. * Map 14 added hidden levers for door on 1st
floor to make better use of the entire level.
DOWNLOAD FilePlanet
ZDNet
Rune Co-op v1.2 for LINUX | 12/26/01
DOWNLOAD
Rune Resource.de
Icculus.org
Rune Coop for Mac
DOWNLOAD
Rune Resource.de
SarkBall: Extreme Sports Mod | 10/5/01
SarkBall by Brotherhood of Omegus SarkBall is an
extreme sports modification for Rune. The mod plays like a
hockey/basketball/lacross game. The object of the game is to out
score your opponents by taking the SarkBall and throwing it against
your opponents goal. Sounds simple right? Well it would be if the
opposing team wasn't armed with broadswords and other deadly
weapons. There is no high sticking or roughing in this game; it is
actually encouraged.
The mod features: * Customizable team names * Team
balancing with bots * Desired team size and count * Pre-game
count down * New round count down after a goal is scored *
Dead ball counter for balls that have fallen out of the playing area
or out of the world * You can choose which weapons the game will
be played with * Settings for the players speed, ball carrier
speed, and all players GameJumpZ * Selection between game balls
* Set the referee password * You can pass, catch and
intercept the ball * Custom HUD and Scoreboard which tracks
player scores and stats * Custom made bots which play better
than the average players
Download: SarkBall
Official Download Site FilePlanet
SecretLabs
ZDNet.com
Tweaked Runes Racing | 9/21/01
Tweaked Runes Racing by WHYLabs Want to take your Rune battles to
the sky? You can with this addictive new mod from WHYLabs. Choose
from five aerial maps and four spawnable critters (Beetle, Lizard,
Dangler Fish and Bird). You can fly around at speeds varying from
50% of normal, to 220% up to 440% speed using the "super boost."
Other features include Controllable Speed, Super Boost, a new Racing
HUD and ACS (Anti Chat Spam) HUD.
Download:
WHYLabs download site
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