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Thu - Mar 22, 2007

VR48 Rune Co-Op Package NEW!!!

posted: 10:01 pm by: Laurie

VR48 has made a NEW Rune Co-op Test package called VR48

Although it is not necessary to have Dark's Rune Co-Op mod installed, VR48 thinks it works better with it so recommends using them in game or in RuneEd Co-Op Maps. It should be standalone, and not requiring classes of Coop.u, but he is not exactly sure, because while sub-classing and removing sub-classes constantly, he needs the Community to to try the package out other than than himself.

The Package contains a host of new weapons including Spears, OrcHammer and more. Others are modifications of existing ones. with New animations to use these in combos. This also includes shields and runes.
New monsters with their own special additions.

Here is what the Package holds and explanations:

[Installation]
1) Extract rar file. Drop .u files into Rune\\system folder.
2) Open Rune.ini and add these lines beside the ServerPackages:

ServerPackages=VR48
ServerPackages=VR48M
ServerPackages=spear
ServerPackages=cyclops


Definitions of individual packages

[VR48]
A set of weapons and shields. These weapons have been subclassed from default rune weapons. They contain mixed combo-attack animations, moving animations, damage, size (or drawscale) and other changes implemented for added Rune game experience. Some weapons & shields within this package are finished - others are in experimental stages and are prone to changes or removal. As the VR48 weapons are high in damage [doubled from their default classes], combos and size, it's runepower properties are weak and high in requirement. The default runepowers are still there, but the runepower requirement is high and the effects last only for 1 second, meant for dire-use only.

Viking Long Sword: Modified version of vikingshortsword. It has a 4 way combo backwards and forwards moving that has very quick recover time upon the 4th combo execution (removed DReturn animation). It's drawscale is .5 or more bigger as is it's damage. Good range of attack.

Viking Two-Handed Sword: Modified version of vikingbroadsword. This sword cannot be equipped with a shield, and is too heavy to be thrown well. It however has a large drawscale with well placed weapons animations and combos - all sweep-type attacks. Excellent range of attack.

Heavy Roman Sword: Modified version of romansword. This sword cannot be equipped with a shield and is too heavy to be thrown well. It however has a large drawscale, has default runepower properties and runepower demand for "Fire Sword", and is comprised of beheading combos - with quick-end recovery. Good range of attack.

Large Mace: Modified version of rustymace. This mace is heavy, but can be thrown to some degree. It has a .5 or higher added drawscale. It is comprised of combos with very quick-recovery time, which can be used to combo into a new combo-set. Example: Forward 4-attack combo, expanding into a strafe-attack, almost imediately. Considered a sort of free-form melee fighting-weapon in the hands of the right Rune player. It's size makes it stowable on the backside: MELEE_STOW_AXE. Ok range of attack.

Triple Edged Mace: Modified version of trialpitmace. This mace is medium weight, and can be thrown to medium extent. It follows same free-form concept of Large Mace, with different attack animations. It's .5 or higher in drawscale. It's size makes it stowable on the backside: MELEE_STOW_AXE. Decent range of attack.

Giant Bone Club: Modified version of boneclub. This club is 2 in drawscale, making it massive from it's original. It's two-handed and cannot be used with shield. It's high in damage, and with it's lighter bone density, can still be thrown decently despite it's massive size. It's drawscale makes it have a high range.

Orc Hammer [Experimental]: Modified version of dwarfworkhammer. Strafing attacks are sweeping attacks. Forward attack-animations are those of sigurdaxe, and backward attack-animations are those of forward attack-animations of dwarfworkhammer. Drawscale is 2, and is quite big. Damage is doubled, and 2 shots kills average foe if not one. Very good attack range. Excellent sweep range, due to strafing attack animations. It's size makes it stowable on the backside: MELEE_STOW_AXE. Decent range of attack. It's heavy and can barely be thrown, but to no avail.
[Experimental Property]: It will be MELEE_NON_STOW in the future and sub-classed from nonstow, for balancing gameplay.

Swift Viking Axe: Modified from vikingaxe. It's a two-handed no-shield axe with 2 or more drawscale. It has mixed attack animations with good recovery time on some. It is heavy, but can be thrown to some extent. It's attack range is good. It's sweep range is better.

War Axe: Modified subclass of sigurdaxe. It's slightly larger in drawscale and damage. It's special values are quick attack animations and recovery time. Can barely be thrown. Very good attack range. Excellent sweep range. Fast for a two-handed axe.

Titan Double-Sided Axe [Experimental]: Modified from sigurdaxe. It's drawscale is 2 or higher making it a monster to hold. It's damage is higher than double of sigurdaxe. Attack animations consist of sweeps and well balanced combos. Recovery time is poor, but makes up for it in attack range and sweep range immensely. It's jump attack is also sweepable, making it a devistating weapon. It's heavy and can barely be thrown, but to no avail.
[Experimental Property]: It will be MELEE_NON_STOW in the future and sub-classed from nonstow, for balancing gameplay.

Walking [Experimental]: A sort of bare-hand weapon, stowable in MELEE_STOW_HAMMER. Cannot be seen. Is mainly used if the player is a zombie model and wishes to walk like a zombie when idle. Good to use with alias: admin set playerzombie groundspeed 70. Is there just for gags.

The shields in VR48 are larger in drawscale and has thousands in points to durability.

All VR48 objects have a respawntime of 30000.

GoldCoin [Experimental]: A subclass of rune, when picked up, displays a pickup message. No further options or code implemented yet. In the future it will be used for other projects relating to Rune RPG and currency.

[Spear]
I didn't create this package, but I used it to subclass other weapons out of it.

Spartan Spear: Modified version of spear.celticspear. It has sweep attacks and different moving stances. It is a very throwable weapon with good damage. It has good defensive attacks (when retreating or getting outnumbered) that have excellent recovery time and can be combo'd into other combos. Very good attack range. Good sweep range.

Spartan Shield [Experimental]: Modified version of vikingshield2, but is part of spear package. High in drawscale and durabity.

[VR48M]
Monsters.

Giant Zombie [Boss]: A gigantic zombie that wields a modified Viking Axe with damage as vast as the size of the axe - which is a lot. Meant for 2 or more players, to take it down one must bring it down while the other attempts to cut it's head off. Decent range of attack. Good sweep range.

VR48 Cyclops [Boss]: A borrowed subclass of Cyclops this cyclops wields an axe similar to that of the Giant Zombie, but with more maneuverability and combos - same damage however. This cyclops has more health. Huge range of attack. Very good sweep range.

Sark_A & Sark_S Series: A slightly larger sark, with re-programmed and tweaked AI. The Sark_A uses axe-type and the Sark_S uses sword-type weapons of the VR48 package. When its enemy is coming at it, it attacks in advance forcing the player to either back away or get hit with the tip of the sark's weapon, making the sark almost unreachable and difficult in skill level. The sark uses defensive-positioning tactics that force the opponent into a retreating-state or shield-defending state, everytime. 3 or more players are recommended to take this foe down. The VR48M Sarks use weapons that have sweeping attack-animations, covering an almost 360 degree attack range. Meant for experienced Rune players. Highly dangerous in numbers. They also hold a MagicShield (shield created when VikingShortSword runepower is used) that disappears upon the Sark's destruction. They can hold two-handed weapons and a shield for added protection. Health and armor rating is high. Good reflexes and response time. Good attack and sweep range.

Sark_ABoss [Boss]: Holds a Titanic Double-Sided Axe [VR48 modified sigurdaxe] with great reach and damage, while wielding a MagicShield. Same AI battle-tactics as the Sark_* series, but with added armor and health rating. Tactical info to defeat this foe is too complex. It is easily seen by experienced Rune players - but not achieved. It has never been defeated without at least one player death, but it can be done. Good reflexes and response time. Good attack and sweep range.

Sark_SBoss [Boss]: Currently uses a Triple Edged Mace [VR48 modified trialpitmace] and has same properties and toughness rating of Sark_ABoss. It uses quick uplift attacks of the mace, followed by roundhouse attacks, which makes this sark seldom rest between attacks. It's attacks are sometimes seen to fall into huge untouchable combos that barrage the opponent till his shield and health is gone or forces the player to back-off and take on a new strategy. Good reflexes and response time. Good attack and sweep range.


This package will be updated, with documentation on this thread, until it is finalized into a version that is rigid enough to be uploaded to Rune hosting sites (like Rune-Resource.de). Until then, free filesharing hosts will be used for those who wish to play around with it.

Usage: (In Game) [VR48]
VR48.VikingLongSword
VR48.HeavyRomanSword
VR48.VikingTwoHandedSword
VR48.GiantBoneClub
VR48.OrcHammer
VR48.WarAxe
VR48.TitanDoubleSidedAxe
VR48.LargeMace
VR48.TripleEdgedMace
VR48.SwiftVikingAxe
VR48.KnightShield
VR48.VikingWarShield
VR48.GoldCoin
VR48.Walking

Usage: (In Game) [VR48M]
VR48M.GiantZombie
VR48M.Sark_A1
VR48M.Sark_ABoss
VR48M.Sark_A2
VR48M.Sark_S1
VR48M.Sark_SBoss
VR48M.Sark_S2
VR48M.VR48_Cyclops

Usage: (In Game) [Spear]
spear.spartanspear
spear.spartanshield


VR48 would appreciate any questions, tips, or ideas from the Community. Please post them in his Rune Co-op Forum subject thread OR you can email VR48 at: vukasin_r@hotmail.com


· VR48 Rune Co-op Test Package
The Head

Wed - Mar 14, 2007

Pillaging! Elimination! Conquest!

posted: 03:00 pm by: Laurie

[BS.DK]SorenBjerg just announced a New and Innovative Tournament coming this Spring

Currently in the preliminary phase, [BS.DK]SorenBjerg wants to hear your say on the setup of the tournament in his forum website link provided below.

You can also post any comment, ideas and read more information in his Runegame.com's "General Discussion" Subject thread"


· Pillaging! Elimination! Conquest! New Tournament!
The Head

Tue - Feb 27, 2007

Happy 6th Birthday -=AVM=- Clan!

posted: 03:02 am by: Laurie

As of February 28, 2007, -=AVM=-(Alkohol Vernichtungs Maschinen) will have been in existance as one of the older RUNE Clans. They are going to celebrate its 6th Birthday by having a huge celebration "Bash" in the MP servers playing all together.

According to -=AVM=-Destruction:

"I hope this celebration will be a big succsess and also a remembered day, for all the AVM players and might some others!

So Rune Warriors interested in helping the -=AVM=- celebrate this happy event, head over to the MP servers to join the fun!

The Head

Tue - Feb 20, 2007

=iNi=Squalls Runegame Server&Files site

posted: 08:01 pm by: Laurie

You go to =iNi=Squalls' Runegame Server to play a fast furious game with your pals only to find you dont have the needed files!.
Well, that has been fixed!

=iNi=Squalls' inisqualls-rune-server.com website is here to serve all the Runegame community server needs with the necessary files to enter it (and others) without any waiting time or download files.

As an added bonus, =iNi=Squall has recently expanded his server files download sections to include others not necessarily needed for his alone. As an additional websource for all sorts of "goodies" growing numbers of RUNE and HoV players are looking for.

He is accepting new files submissions to his website and you can read "Submission" rules posted by clicking on "About Us" in the sidebar. You can also get help with RuneEd by going to his website forum to ask questions.

The Runegame Community is a small enthusiastic active one compared to larger game sites. It has stayed extremely active through the support of gamers like =iNi=Squalls' efforts to give the community what it is looking for. To keep RUNE and Rune:Halls of Valhalla going all these years and FUN!


· =iNi=Squalls-rune-server.com
The Head

International Rune Community Comity

posted: 08:00 pm by: Laurie

A new Rune Community website has been created by a group of enthusiastic Rune players
Called "The International Rune Community Comity" (or IRCC). It's admin, Mr. Wood and group are intent "on making the Rune Community a better place" This ambitious project's intent is to act as an international gathering point for those playing the game.

As Mr. Wood points out in his Introduction "Rune is spread out to the entire world"

Being international, the game has allowed players to meet others from "all kinds of origins. This making us (RUNE)be more acceptable over countries and backgrounds."

Being a small community, many Rune gamers do stay in contact with each other. Yet there are still many players who have little contact with other players elsewhere. Also, there are many new players unaware of where to go to find others. One of IRCC's goals is help make the RUNE community "more gathered" and more "complete"

Also to make Rune more "FUN". With so many great people, great servers, forums out "there", it is felt there is need to get some of the chaos sorted out and better organized. To come together and get the old RUNE pals playing again. Another goal of the IRCC is to get more events started up. For example, to know where and what times a server is up using GMT time. To get players and servers to host more varible game mods (i.e. Sarkball, CTT et.c).

Like I said, it is an ambitious project and Mr. Wood is asking for all Rune gamers to come visit the IRCC website and bring their ideas, suggestions. To join the forum and help make Rune become "More Fun"

At this time, Mr Wood is the IRCC Administrator. He is helped by a group of well known, enthusastic Rune Gamers:
    The Comity Members

    DramaLama from Universal Martial Thunderbirds
    LaTiNoThoR from REY warriors
    ReDrUm from Gaiscedach
    Releak from Revalation of Memoria
    Onaga from Bruderschaft des Codex
    Emmix from Rulers of Valhalla
    T_T_Bob
    BlackMamba from PkP
    More coming

With a respected crew like this onboard, the IRCC should sail very sweet.

Mr. Wood posted an introduction and invitation in our own "General Discussion: RUNE for PC&Mac". But go to the link below to visit the new International Rune Community Comity (IRCC) Website


· International Rune Community Comity (IRCC) Site

The Head

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